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ExZap nous propose la version 1.5.3 de Cemu en accès grand public. Le programme continue son évolution, dans cette version le développeur a mis l'accent sur les filtres anisotropiques, le support de nouveaux filtres de couleurs sRGB, ou encore le support des microphones.
# CEMU detailed changelog for 1.5.3
# Patreon release date: 2016-06-28
# Public release date: 2016-07-05
CPU: Improved recompiler robustness and accuracy
MIC: Added support for microphone API (MICOpen, MICClose, MICGetStatus, MICGetState, MICSetState, MICSetDataConsumed)
Input: Added button to Wii U gamepad configuration to simulate 'microphone blow'.
AX: CEMU now uses DirectSound for audio output
AX: Completely rewrote audio timing from ground up to reduce playback latency and decrease stutter
AX: Added 'Disable audio' debug option which mutes all sound output and reduces the rate at which audio callbacks are made to the game, potentially reducing CPU overhead
GX2: Added support for anisotropic filtering
GX2: Added support for sRGB color space
GX2: Fixed a texture cache problem that was introduced with the addition of mip-maps
GX2: Added a special case that handles invalid render states where the resolution of the depthbuffer does not match the size of the active colorbuffer(s)
GX2: Made some adjustments to how polygon offset is calculated
GX2: Fixed a crashbug that could occur when certain texture formats where used
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